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Thus, as you can imagine, wall jump is very useful for getting past difficult areas. Wall jump allows you to slide and launch over and up (and away) using the wall. The first, and probably the most used, is the wall jump. The robot in the game (that you control) has a variety of special abilities. The game is procedurally generated very smoothly (meaning it's created as the game goes by, since technically it goes on forever) and the tileset is nice and clean. The game is completely randomly generated, an amazing feat in of itself with this being Time's first ever game created with FlashPunk. While games have done this before, none have ever (in my opinion) done it so smoothly.
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The entire game is based on the idea of scaling a tower to the maximum heights (I've heard of some mythical place high up called "space," but never made it there yet myself).
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Instead, they push you around and try to make you fall. With challenging elements such as bombs, spikes, flying baddies, and "wompers" (my name for them), this game has an interesting twist to it - none of the baddies can kill you. Time's first Flash game (ever) has challenged and frustrated almost every gamer who has had the chance to play it. Thanks to Liam Berry ( theBerryster) for his wonderful music! Over the past 16 days since its release, Quietus has managed to garner over 30,000 plays on Kongregate alone, not including the other 20+ sites on Google that have hosted the games themselves (without my permission, but hey, who's complaining?) I really encourage you to try it out, as even if you have already played it as I've added chests to every level, music, a graphical change or two, and a bonus if you beat all the levels with all the chests. When coupled with a badass orchestral rock theme and sprites that ride the line between adorable, silly, and creepy, the play sings… B+ TimeBlog has made some cruelly devious stages where your frequent deaths are caused by your skill (or lack thereof) and not the inadequacy of the level design, physics, or controls. GamePolisher Radio (15:56 - 19:03 features the review) Hint: it won’t be an easy task! Bytejacker (Free Indie Rapidfire): (11:05 is where the mention starts)īytejacker (Free Indie Countdown - Winner!) In this twitch platformer, you’re charged with the task of running a gauntlet through the 40 stages of hell in order to earn your life back. The latest FlashPunk game is Quietus, by Time. It’s not easy escaping from the underworld when spiked balls on chains, enormous chomping teeth and pits of flame all want to keep you there.
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Quietus is a series of discrete single-screen platforming challenges with an emphasis on being quite difficult. Oui, car, comme chacune des années de notre carrière, une fois le tableau bouclé, on se dit toujours, à tort, que jamais le suivant ne pourra être pire. À vous de guider cette âme en peine vers la délivrance à travers 40 niveaux de torture et de souffrance, chacun d'entre eux symbolisant, selon moi, un printemps de votre vie professionnelle. It starts off simple, then gets fiendishly difficult, with precision platforming essential. There's swinging spike balls, things with teeth that spring from the ground, ghostly beings and other sorts of nasty things. You play a guy who has hanged himself, then been throw into a gauntlet in Hell by Death. Quietus is a tough platformer which feels like a cross between Meat Boy and the castle levels from the 2D Super Mario games.
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Developer Time uses his morbid subject matter to cast you into the darkest pits of hell both literarily and physically, and it's a blast. Quietus is the kind of game that platformer enthusiasts live on. Some name sites have reviewed the game and it even made it on today's Bytejacker episode (vote for Quietus here). Quietus has seen some pretty intense public attention since its release to Kongregate on April 6, 2010.